Saturday, November 24, 2012

Infinity battle report

http://infinitythegame.com/forum/index.php?%2Ftopic%2F13452-250-yu-jing-vs-qk-haqqislam-with-crappy-pics%2F

Monday, November 19, 2012

SSU faykeli squad painting

I recently started the SSU for dustwarfare (and won the world championships, report to follow). And started my army with a good ol' faykeli squad.

I started off by airbrushing the pants a mix of VMA meiden stone and sand, and going progressively more sand heavy for high lights.

I then started adding shadows by glazing a dark grey into the shaded areas.

I then painted all the rubber parts black and metallics with a mix of VMA gun metal and black.

Finishing up, i painted the ruck sack with GW khemir brown and shaded with dark grey and highlighted with 50/50 khemri brown and bone white then 25/75. (Ruck sack not pictured).

The rubber parts were highlighted with:
VMA light grey then VMA white.

The metal parts were highlighted with VMA chrome, and shaded with VMA black. Then i used black weathering pigments to add some scratches/damage.

The eye lenses were painted VMA light grey 25/75 VMA white, then glazed with VMA light sky blue. Then gloss varnished for effect.

I finished by going back over the hammer and sickle with white.





Friday, October 19, 2012

Infinity battle report (video)

Sorry for the terribad audio, fixing it.

Also If you're into video games, I'm starting a new video game youtube channel.

http://www.youtube.com/user/x22Jmac22x?feature=mhee


Mostly PlanetSide2 at the moment, have a lot more footage I'm editing.

Video:

Tuesday, September 18, 2012

Battle Ready bases review

Hey! Recently I bought a pack of battle ready cobblestone bases for my Haqqislam army for Infinity.
This will be the first time I've done one of these and will go on a scale of 1-10 for the whole product and explain my reasoning.

Here is how they look straight out of the package, minimal amount of flash and other molding issues.
After a quick filing and clipping some of the bigger pieces I rinsed them in soap and water.

The details are very good with no bubbling or warping.

Over all for $8.50 USD for 10 they are easily worth it in my eyes.

I would give them a 8/10.

I decided to do a quick painting tutorial too :D.


After a quick cleaning and washing I started with Vallejo Model Air Grey primer. After laying down a solid coast of that I hit it with VMA sand.

Once that dried, I washed it with watered down Model color black. To shade the cobblestones and add depth.

After that had dried I washed it with some Brown vallejo paint that has the label ripped off. Just use whatever brown or reddish brown you have. Ogryn flesh from GW will work.
This is to add color variation and make it almost like mosaic looking *shrug*.


After THAT had dried I over brushed the stones (its like drybrushing but the paints wet ?_?) with Vallejo sand and some GW kommando khaki. Try to use this to reduce the colors before that didn't make it into the cracks.

While I didn't get a picture of it I washed the rubble/sand parts then over brushed it with VMA U.S.A grey then 50/50 with VMA white to highlight it.

Over all they turned out pretty good in my opinion.


Heres a shot of my Jannissary heavy infantry on one of the bases. I'll take better pictures of the model itself in my light box later.

(Not pictured I painted the rim with VMA black, I know its super important but I couldn't get the lighting right to show how important it is).

Sunday, September 16, 2012

Infinity the game

Lately I've been addicted to infinity and it wont stop.

I played the game actively a while ago and.got sucked into Warmachine and it's competitive nature winning a few tournies and such, but got quickly burnt out on the all competitive all the time approach.

6th ed 40k came out and with it I hoped everyone would stop taking the game so seriously.

Nope!

I got a few hundred points of eldar to pretty much say goodbye to 40k as I was tired of its horrible rules and such.

So taking stock of what else I have I noticed my Panoceania army on its corks sitting there staring at me so I decided to jump into infinity again.

Im not coming out of it.

With the help of a Yu-jing player near my gaming place and a few willing people we now have a growing community and things look up.

Now this all leads up to this, I am changing (heavily) what I will be posting.

This will include more video content, infinity content and painting lots more painting. I have been planning this for a while now and have everything ready for painting tutorials and such.

My co authors will probably keep posting the normal stuff however. So do not let this discourage you from reading.

Also expect more frequent posts and such.

I encourage everyone to try Infinity out at least once and just expand their horizons.


Friday, August 31, 2012

6th Edition thoughts

Psst I made that :D

So I originally wrote a legitimate thing about sixth ed and such (down below) but recent events have made me just look at 40k in general.

And how horrible its rules/mechanics are.

Lets start with saves shall we?

To win warhammer, you can just roll dice. Not even thinking at all, just put your guys on an objective and roll high. The saves mechanic is broken because there is no torrent of fire or anything to get rid of saves permanently.

Which in real life terms is like an enemy standing in front of you with just a armour plate on for protection over his abdomen and you just constantly shooting him there and the  bullets only having a small chance of penetrating it. When instead you could... ya know shoot him in the face?

I mean 40 guardsmen rapid firing at a terminator sarge with out a helmet on and not one of those shots hits him in the face?

Sure you can fail your armour save and die representing one of those lucky shots! But what if that doesnt happen? (harlequins with 2+ rerollable) How realistic is that? Not at all, thats why its retarded.

In dust you dont take a save for every shot, you can only take a certain amount of saves dependent on the type of armour you have. That kids, makes sense.


Now cover..ah cover I love it. If your getting shot at and duck behind a wall. Why do you do that? TO HIDE AND MAKE YOURSELF LESS VISIBLE. Well not in 40k! No you hide behind that wooden fence to protect your space marine armour from plasma guns that just seem to bounce off that wooden fence. BUT DUDE YOU CAN FAIL A COVER SAVE WHICH IS REPRESENTING THE COVER BREAKING AND STUFF! What if he doesnt fail his cover? And that plasma cannon explosion that 100000000000000000000million times hotter then the sun just bounces off that wooden fence, is that realistic? No.

Cover should make you harder to hit, not give you another save.

Now...wound allocation :). Picture this: 1000 guardsmen are charged by a tactical squad led by a captain with a chainsword and bolt pistol. They all rapid fire their 2k shots...All into him...any of the bullets go back and nail someone in the back? (other then look out son) NOPE! They all just pepper that captain till he falls over then the rest of the shots hit the guy behind him.

This is just stupid, if your shooting hundreds of bullets at them some of the bullets wont hit the front guys.
Is that realistic? No.

The best part of the whole game (40k) is that...adult men play this competitively, and act like its one of the most important things in their life.

Now people may argue that:

It isnt supposed to be realistic! Its warhammer!

It doesnt matter if its warhammer or not this is how this stuff works, all this crap leads to a confusing retarded game. Its insanely un cinematic and slows everything down.

Its been like this for years! They cant change the game to fit a certain type of people needs!

Well considering people "play" this at tournaments and get serious about winning it. They might need to change that....





So comment/whatever I'll be over here playing infinity/warmachine to my hearts content!






















Friday, August 10, 2012

Plague Marines and You!!!

http://qkme.me/3qfh3c

So I haven't posted in awhile for multiple reasons, the biggest was the fact that I really had nothing to post about. But fortunately that has now changed. This week I wanted to discuss my very own take on the Epidemius list. I've wanted to use this character ever since I bought the $300+ limited edition starter wave that came out some 5 odd years or so ago. The only problem was running a mono-god daemon list wasn't great in any respect. However now that we get Allies in 6th that has all changed. I've been pouring over all the rules and FAQ nonsense for the past week and have finally set myself on a solid (I think) list that I'm planning on running next month at a tourney. So without any delay here it is:

Main Detachment: Chaos Space Marines

1 Chaos Sorcerer on Bike with Mark of Nurgle and Melta Bombs - 155

3x 5 Plague Marines with 2 Plasma Guns (2 have Personal Icons) - 445

8 Chaos Marine Bikers with Icon of Nurgle, 2 Plasma Guns and a Champion with a Power Fist - 334

Allied Detachment: Chaos Daemons

Epidemius - 110

2x 15 Plague Bearers - 300

Deamon Prince with Daemonic Flight, Mark of Nurgle, Cloud of Flies and Breath of Chaos - 235

Then lastly...

1 Fortress of Redemption with 2 Heavy Bolters and Krakstorm Missiles - 270

Total - 1849

So obviously the entire point of this list is to utilize Epidemius and his tally buffs. The basic way to set this list up is to put all three Plague Marines squads in the Fortress. This way whenever a flier comes in, or you fire one of the Heavy Bolters or Krakstorm Missiles you get to add to the tally. Because you have Plague Marines using the weapons, the attacks count as being from a model with the mark of Nurgle. Meanwhile you have 9 T6 bikes zooming around the board taking pot shots at everything with Plasma Guns or twin-linked Bolters. Anything they can do to add to the tally. Whats nice about the bikers as well is that their Icon of Nurgle lets you deep strike those deamons without scattering, even on turn 1. So you don't have to worry about Epidemius or your Daemon Prince being destroyed in the first turn from a mishap.

Ideally you'll be able to get that tally up or around 20 by turn 2 or 3. I mean you've got a TL Icarus Lascannon, Krakstorm Missiles, 8 Plasma Guns (2 of which are on bikes to give them more range) and then a FMC who kills 2-3 models a turn just by flying over them. Plus there's your Sorcerer who I usually give Telepathy, and then the Primus Power. With the maneuverability of the bike the 12" range of to power isn't that much or a draw back, and on average will kill about 2-3 MEQ if you successfully get it off. Each one of these attacks adds to the tally, so 20 by the end of 2 isn't too much to reach for. Now once you get to 20+ models killed your army is more or less a pack of raging pus and STDs.

So, why are we aiming for 20+ models in 2 turns? For those of you who don't know who Epidemius is, I shall explain. When you kill 5-9 models all your Plague Swords (which are what Epidemius and all your Plague Bearers have) wound on a 3+ instead of a 4+. Once you get to 10 kills all Nurgle marked models have Noxious Touch, meaning they now wound on a 2+. At 15 kills Feel No Pain is a 3+ rather then a 5+. And lastly at 20+ kills all attacks from followers of Nurgle ignore armor saves. Also, all these buffs stack. To put it into perspective, with this list, you now have 9 T6 bikers who have 2+ poisoned attacks that ignore armor saves. Now the poisoned attacks only work in CC, but the ability to ignore armor saves applies to all attacks, shooting and CC. Meanwhile all your Plague Marines sitting in the Fortress now basically have a 3+ re-rollable save, in others words they won't die.

All in all the list is decent, just looking at it and the numbers. In fact it's kind of a weak list. But if one is able to rack up those kills fast enough the entire army is nigh unstoppable. I know there are a few bad match ups that this list would have (i.e a 7+ Necron flier list), but as 6th evolves and more anti-flier tools become more readily available to everyone I feel like this list might start doing alot better. Now besides the flier list, a 20 man all Paladin list would also be hard to beat simply because of the fact that there is only 20 models. But I don't see that list being nearly as common since we don't really have KP missions anymore.

Anyways, that's the list, hope ya'll enjoy it. Feedback is more than welcome and appreciated.