Friday, December 16, 2011

Batrep IG vs CSM 1850 (very good game)

Bat Rep: IG vs CSM 1850

So this week Tyler and I decided to play another game for our league. The rules are all the same, it just that we have 3 objectives, and you can get up to 26 points a game, 72 a week. Now I’m stuck at 10pts from week one cause I only played one game that I lost, but this week was a bit different. So as the title stated it was my Chaos Space Marines vs. Tyler’s Imperial Guard. Here are the lists:

2x Daemon Prince w/ Wings, MoS, Lash
10 CSM, 2 Melta Guns, IoCG, Champ w/ PW in Rhino
9 KB, Champ w/ Fist, Rhino
7 PM, 2 Plasma Guns, Champ w/ Fist, Rhino
8 NM, 7 Sonic Blasters, Champ w/ PW and Doom Siren, Rhino
Vindicator w/ Daemonic Possession
Defiler w/ 2 Extra DCCW
3 Oblits


Company Command: Missile launcher, x2 plasma gun, Master of Ordnance, Officer of the Fleet, Astropath Chimera
x3 Veteran Squad x3 Meta Guns
x2 Veteran Squad x2 meltaguns, x1 Hvy. Flamer, x1 Missile launcher
x2 Manticore
x2 Hydra flak battery

The primary objective was Seize Ground, as was the secondary, and the tertiary was to kill the most expensive unit of your opponents. Deployment was the ever exciting Pitched Battle. Now I (billie_joe) won the roll off and choose to go second (first /facepalm). Tyler chose the south side of the board. He placed his objective in the ruins in the center of his deployment zone, with a Chimera on either side of it. To his right flank he placed his 2 Hydras, 2 Manticores, and Company Command squad in Chimera (his highest point unit). The Vendettas were spread out semi-evenly across the board.
I then deployed my Noise Marines and Plague Marines with my Oblits in the opposite ruins, also where I placed my objective. Then I lined up my Defiler and Vindie with my CSM and KB in their Rhinos in between them with my DPs behind the Vindie and Defi. I was only really worried about the fact that he had better range on me and that I couldn’t hide in a corner, so I thought that I could split his fire and thus his army in two. Alas, I f***ed up.

Tyler’s Deployment:

My Deployment:

Turn 1:
As soon as Tyler made his scout moves I realized I had messed up, and at that point just hoped for the best. Two of his Vendettas move up and Melta Vets disembark. First they targeted the Defiler, which they destroyed with ease but who’s explosion burned two of them. He then opens up with the second Vets, but only managed to blow off the Cannon. The CSM were left standing in the open from one Vendetta, and lost one member of their squad in the explosion (“I don’t bout you, but I’m calling one eighthundred axe Gary”), and the KB were left with a Stunned Crew. Then with the Defiler gone, my central DP was wide open to fire. First he lost 2 wounds from the last Vendetta that had moved back behind a tower (to hide from my Oblits), then went down to a hail of Heavy Bolter fire from a combined 2 Chimeras (each with 2 HB). Oh but the fun didn’t stop there. The Hydras managed to wound an Oblit. Then the Manticores opened up on my Noise Marine Rhino. The first one blew it up (of course, this kid was rolling 6’s on all but one Pen), but then missed with the second. This is my decimated front after half a turn.

Bottom of Turn 1:

So…I didn’t know what the hell to do, but I had to make something out of it; and kinda did. First my NM “Rhino-jacked” (I’m coining it) the PM who scurry deeper into the ruins while the Oblits re-align themselves on the second floor. Meanwhile I maneuvered my Vindie up behind the wall, disembarked my KB who moved up a bit by the Vendetta on my left flank. The CSM also moved up around the Vendetta in the center, and the DP flew over the wall and ran 1” to hid behind a cluster of rocks on my far left flank. The only thing I did in the shooting phase was pop a Chimera to the right of Tyler’s ruin. Then I got to work my magic in the assault phase. I assaulted the Vendetta to my left with my KB, getting into base contact with the Vets along the way. My CSM managed to do the same by assaulting the Vet squad but hitting the Vendetta with most of the squad. The KB only swing with 8 attacks against the Vets and kill 3, who respond by killing 1 KB, and hold. The rest of the squad fail to do ANYTHING to the Vendetta. Meanwhile the CSM also kill 3 Vets, take no wounds, and also wiff against the Vendetta with 7 grenade attacks. Oddly these vets also held, fortunately for me.

End of Turn 1:

Turn 2:
With both Vet squads still locked in assault Tyler first moves both Vendettas back out of assault. He then opens up with the Company Command in their Chimera. Two Heavy Bolters, 2 rapid firing Plasma Guns, all fail to wound, and actually kill one gunner from over-heating. One Vendetta opens up on the DP as well, but also fails to wound him thanks to a roll of a 5. The Vet Chimera in the Ruin lights him up as well, tacking on a wound from the dual HB, but rolled a 1 to wound with the missile launcher. Then one Vendetta opens up with three Lascannons on my Oblits. All three hit…and wound…and I fail all three cover saves. The Manticores again fire at my embarked NM, and just like turn 1 they blow it up, this time killing 2 NM. Meanwhile the Hydras take out a PM. Then in assault both Vet squads are wiped off the board.

Mid Turn 2:

Now all my troops are stuck in the open. I have absolutely nothing that can shoot over 24”, 1 transport, and slowly less and less anti-tank anything. But you gotta do what you gotta do. So my Vindie rams his Vet Chimera and surprisingly blows it up, killing 2 in the wreckage and being immobilized in return. KB run over toward the Command Chimera, the CSM “Rhino-jack” the KB Rhino and move to mid-field. NM shuffle around, and the PM scatter around as well. I pop smoke on both my Vindie and Rhino. Then I assault the Hydras with my DP, blowing both of them up, and killing another 2 Vets in the explosion. So while my troops were slowly dwindling I was closing the gap between me and the remaining troops.

End of Turn 2

Turn 3:
Tyler didn’t really move anything at all, just focused on shooting. One Vendetta lights up the Rhino but I passed both cover saves. The DP takes another wound from a Missile. Then the Command Chimera takes out 3 KB, 1 from Plasma and 2 from the HB, and 2 NM were taken out by a Vendetta after going to ground.

In my movement I shot the CSM up and out right by the Vendetta. The DP jumped behind the tower and next to a Manticore while the last 4 KB close in on the Command Chimera. Even though I got within metal range I only manage to shake the Vendetta, and do the same with my Plasma guns to the other one on my far right flank. I charge 1 Manticore with the DP and manage to wreck it and then blow up the Command Chimera who’s flaming debris take out 1 KB and 5 members of the squad inside! Slowly everything is coming together, but both of us were still uncertain about the outcome.

End of turn 3

Turn 4:
With all my CSM bunched up all nice and tight Tyler decided to move up with his Vet squad and threw down a Heavy Flamer down on ‘em, killing 4! One Vendetta drops the last DP to 0 wounds, and the last Manticore uses its last shot to take out 1 NM.

Mid Turn 4

One my turn I shuffle the PM around and shake the closest Vendetta. The KB charge in and take out the remaining Command unit, and the CSM charge in to kill off 4 Vets, leaving 2 who…you guessed it, hold on a roll of a 2.

End of Turn 4

Turn 5:
With hardly ANYTHING left on the board, and this possibly being the last turn things got, well…interesting. Tyler moved up his last Vendetta with embarked Vets and dropped them off right in front of my NM. The Vendetta targeted a PM, whipping him off, and the Vets whipped out the last remaining NM. In return my CSM squad bust through the ruins to contest and possible control Tyler’s objective; as does their jacked Rhino, who shoots down 2 Vets. I manage to move my PM all the way down the ruins they’re in but hold off on firing. In the ensuing assault phase the PM charge one unit of Vets and the remaining CSM follow suit. The PM manage to cause the vets to run but over run them and consolidate onto my objective. Meanwhile the CSM clear house on the other Vet squad but are only contesting Tyler’s objective due to the contesting Manticore. However if it ended here I’d be just fine.

Tyler rolls a 2. YEAH BUDDY!!

In Conclusion:
In the end I held one objective (the Vendetta was just over 3” away) while Tyler only contested one. So I got both primary and secondary objectives. We tied on the third, and so split the points on that. This means I got 23 BP while he got 3. I scored 11 KP and 1210 VP and he scored 8 KP and 1040 VP. Overall a close game, and good one at that. One of the best games I’ve played in quite awhile.

1 comment:

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